Game Project 2
Stepped in as the level designer mid-production, balancing traversal, combat reads, and technical fixes for a fast-paced 2.5D brawler.
Read case study →Project Archive
Stepped in as the level designer mid-production, balancing traversal, combat reads, and technical fixes for a fast-paced 2.5D brawler.
Read case study →
Vertical slice of a stealth encounter set inside a feudal Japanese gatehouse, from blockout to guided lighting pass.
Read case study →Placeholder breakdown for the next combat-focused slice. Full write-up coming soon.
Read case study →High-level notes about my Product Owner responsibilities while we polish the experience.
Read case study →