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Hey!, I'm Hugo

I’m a player-focused level designer who iterates quickly, adapts under pressure, and isn’t afraid to cut ideas that don’t improve the experience.

Level Designer Sweden Futuregames
Primary Showcase ↓

Primary Showcase

Underground Garage Encounter engine
Full breakdown
Role: LD Team: Solo

Underground Garage Encounter

Division-inspired TPS encounter focused on cover-to-cover shooting, route choice, and a push → defend reversal.

Third Person Encounter Design Cover Flow Iteration

Role: LD · Team: Solo · 4-day sprint

Let’s Talk

Open for internship and work.

Get in touch →

Tools

Unity logo Unity
Unreal Engine logo Unreal Engine
Perforce logo Perforce
GitHub logo GitHub
Blender logo Blender
Jira logo Jira