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Level Design Assignment

Solo stealth gatehouse slice focused on guidance, sightlines, and vertical planning.

Summary

  • Objective: Plan, build, and refine a mid-game level.
  • Player context: Full knowledge of mechanics. Challenge without overwhelm.
  • Setting: Feudal Japan gatehouse with stealth focus.

Scope & Tools

  • Role: Solo Level Designer
  • Tools: Unity + ProBuilder
  • Slice: Short vertical slice

Key Beats

Gatehouse layout

Gatehouse Layout

A layered stealth space that lets players plan from a high overlook before committing.

Environmental storytelling

Environmental Storytelling

NPC dialogue and props show corruption and offer a hidden escape route for curious players.

Guidance cues

Guidance Cues

Lighting and composition push players toward the gate while side rooms stay low contrast.

Blockout & Iteration

  • Blockout: Started from a hand-drawn layout and built it in ProBuilder.
  • Fixes: Broke symmetry with support beams and a commander’s study.
  • Guidance: Adjusted lighting and cues to keep routes readable.
Blockout Pass
Blockout to Lighting Peer feedback loop
Final lighting pass
Lighting Pass

Takeaways

  • Guidance: A strong early vantage point improves stealth planning.
  • Tools: ProBuilder blockouts helped me iterate quickly.
  • Readability: Small lighting changes created the biggest clarity gains.